Brawl - Meta Knight - Subroutine - 0x20178
- IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam2) }
- IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam3) }
- if ((RandomAccessInt(ThrowDataParam3) LessThanOrEqual scalar(0)))
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 5 }
- UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 5 })] }
- Case(0)
- SoundEffect1(809)
- Case(1)
- SoundEffect1(811)
- Case(2)
- SoundEffect1(813)
- Case(3)
- SoundEffect1(813)
- Case(4)
- SoundEffect1(812)
- Case(5)
- SoundEffect1(811)
- Case(6)
- SoundEffect1(809)
- Case(7)
- SoundEffect1(808)
- Case(8)
- SoundEffect1(808)
- Case(9)
- SoundEffect1(807)
- UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
- SoundEffect1(807)
- EndSwitch
- IntVariableIncrement { variable: RandomAccessInt (0x5) }
- if (OnGround)
- FloatVariableSubtract { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CurrentFrameSpeed) }
- if ((RandomAccessFloat(EnableTurnWhenBelowZero) LessThanOrEqual scalar(0)))
- Subroutine(0xee68)